
I’m Oscar, an Industrial Design Engineering student at Chalmers University of Technology in Gothenburg, currently pursuing a master’s in Interaction Design.
I grew up outside the city, surrounded by forest, which has had a big influence on my interests and where I find inspiration. I am particularly interested in how design can influence people's behaviour. I enjoy working across both physical and digital design, and I am especially interested in projects where the two intersect.
In team projects, I tend to listen and analyse before sharing my own perspective. I value different viewpoints and try to make sure decisions are based on the needs of the project rather than on who has the strongest opinion.
I like to approach problems methodically, creating a clear structure while leaving room to iterate as I learn more. One of my favourite parts of the design process is prototyping, both physical and digital. I enjoy turning ideas into something tangible that can be tested, evaluated and improved.
My approach to design is to balance user needs with technical and production requirements, while creating solutions that are both functional and enjoyable to use.




Fish Street reimagines a street in Gothenburg with playful installations and lighting that invite people to explore and interact.

A speculative micromobility concept for 2030, designed to extend the Lynk & Co car experience and solve first- and last-mile urban transportation.

The goal was to design something for a set location in gothenburg, and find a way of making people socialise and connect with each other.

A project where we found issues with an existing interface and through user testing, made a redesign that was more efficient and less confusing.

A personal gadget to assist in finding friends with similar interests as yourself. The theme was wearable and social.

Doing landscapes was how i learned blender. I started of by copying a guide and with the later landscapes started doing some things of my own.

My biggest 3D modeling project where I modeled each surface of the exterior and interior of a car and made renders with hdri enviornments.

Some fun things from courses where I learned 2D animation and Houdini.