
Public space concept · Group project · Opalparken, Gothenburg
How could a park become a place where people create something together? Our group developed Opalis Dome, a proposed shared art space in Opalparken, Tynnered. The idea was that visitors could add to drawings that move between participants, gradually creating collaborative artwork to be displayed on the dome.
I contributed to ideation and evaluation throughout the project. I was also one of two group members who created the surrounding 3D environment in Blender, placing the proposed dome in a visualisation of its intended setting.
We began by observing Opaltorget and Opalparken and speaking informally with people in the area. The park offered an accessible, pleasant setting, but our observations and conversations suggested that it did not always give people a reason to stay. We looked for an activity that could invite interaction across different ages without limiting the park to one group.
Our early ideation explored several ways to make the area more social. We chose to develop a shared creative activity and a structure that could make that activity visible within the park.


The group moved from sketches and a paper model of the park to a simple prototype of the drawing interaction. Diamond-shaped sheets of paper represented surfaces that would move between participants. Each person drew for a short period before passing the work on, allowing someone else to continue it.
Fifteen people tried this activity across four evaluation sessions. Participants described how drawing together gave them something to talk about, while their feedback also raised questions about the timing, the possibility of taking part alone and whether the end of the experience felt rewarding. Testing with paper gave us concrete interaction feedback before the proposed dome or its surroundings were developed further in 3D.
Opalis Dome became a visual proposal for a place to create and gather in Opalparken. The concept combined the collaborative drawing activity with an exterior that could display the resulting artwork. Later iterations also explored the dome as a space for other events and activities, with seating around it to connect it to the park.
Together with another group member, I built the surrounding environment in Blender. We placed the dome within a model of the park and developed views that showed its relationship to paths, greenery and nearby transport. We also made day and night visualisations to communicate how the place could feel under different conditions.
A later, smaller evaluation indicated that participants responded well to the appearance of the proposal. Their ideas about further interactions varied, so those parts still needed exploration. The visualisations communicated a possible future for Opalparken; the dome itself was not built or evaluated in the park.



Building the 3D environment with another group member taught me to coordinate work within a shared scene. We needed to make decisions about the scale, level of detail and how separate parts of the environment would come together in the final views.
The evaluation changed how I think about prototypes. Even a simple paper activity let us observe what people did together and hear where the experience became unclear or less satisfying. I learned to choose the form of a prototype based on the question we need to answer: paper can help test an interaction early, while a detailed 3D environment can help people discuss how a proposal relates to its physical setting.


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