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Procedural environments

In my spare time, I followed a Blender course and created a series of landscape scenes. I combined modelling, materials, Geometry Nodes and selected assets to explore how detailed environments are built, from individual plants to entire forests and terrain.

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Building the grass system

I modelled grass and shrubs, created their materials, and used Geometry Nodes to turn them into varied tufts. I then scattered those elements across a larger procedural field.

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From field to forest

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I modelled additional trees using MTree and used assets for the forest floor. The grass system, trees and other assets came together in a woodland scene with a procedurally generated path.

Viewport diaplay

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A house beside the river

I modelled the house, added house and landscape details using assets, and animated the river. This scene let me bring architectural modelling and enviornmental details ino one composition

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The tower

I modelled and textured the tower, then used a procedural approach to place bricks along its sides. It became a focal point of a wider landscape scene.

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Light reeds & Clouds

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I made smaller trees and tall reeds for the waterside scene. I used Blender’s built-in sun for the lighting and created the clouds procedurally with a material applied to a simple cylinder.

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A larger horizon

For the distant forest, I used alpha planes to represent many background trees. A material based on surface direction placed stone on steep slopes and grass, including scattered blades, on flatter areas.

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Group projects

Individual projects

About me

Home

Contact

Urban design

Interaction
design

Playful
placemaking

Fish street

Fish Street reimagines a street in Gothenburg with playful installations and lighting that invite people to explore and interact.

Fish street

Concept
design

Industrial
design

Systems
thinking

The first & the last

A speculative micromobility concept for 2030, designed to extend the Lynk & Co car experience and solve first- and last-mile urban transportation.

The first & the last

Interaction
design

User studies

3D-modeling

Social Gothenburg

The goal was to design something for a set location in gothenburg, and find a way of making people socialise and connect with each other.

Social Gothenburg

Usability

User testing

Figma

Whitelines

A project where we found issues with an existing interface and through user testing, made a redesign that was more efficient and less confusing.

Whitelines

Prototyping

Interaction
design

User testing

Amica

A personal gadget to assist in finding friends with similar interests as yourself. The theme was wearable and social.

Amica

Blender

Scene setup

Geometry nodes

Environments

Doing landscapes was how i learned blender. I started of by copying a guide and with the later landscapes started doing some things of my own.

Environments

Blender

Scene setup

3D modeling

Car

My biggest 3D modeling project where I modeled each surface of the exterior and interior of a car and made renders with hdri enviornments.

Car

Houdini

2D animation

VFX

Fun things

Some fun things from courses where I learned 2D animation and Houdini.

Fun things

Environments