
Social wearable · Group project in interaction design
How could a wearable help exchange students find common ground at social events? Our group developed Amica, a device concept that lets people select interests and is intended to signal when someone nearby shares one of them. The aim was to offer a starting point for conversation while keeping attention on the people meeting each other.
My main contribution was creating the physical model. I planned how the available Arduino components would fit inside it, how the wires would pass through the enclosure, and how the parts could be assembled into a wearable prototype.
The group spoke with international students about meeting new people in Gothenburg and evaluated the concept with them over two rounds. Their responses suggested that starting a conversation was not always the hardest part; finding enough common ground to keep it going could be more difficult.
This helped shift the use scenario towards social events, where people have time to talk. It also informed the decision to show four active interests and use clear visual signals, rather than overwhelming users and their surroundings with frequent or varied alerts.




Amica developed through quick sketches, a LEGO model, a cardboard prototype and, finally, a 3D-printed enclosure. As the interaction became clearer, the group settled on a small screen, a ring of lights, a rotating gear and two buttons for navigating the menu.
My challenge was to make that form work with the components we had available. I modelled the enclosure around their dimensions and planned routes for the wiring. The shape also had to account for printing, removing supports and putting the parts together afterwards. Those practical needs led to adjustments during modelling and assembly.
To give the gear a tactile role using limited hardware, it operates a single switch input. The two separate buttons are used for confirming and cancelling menu actions.
The final Amica prototype has a four-part 3D-printed shell with an OLED display, an LED ring and physical menu controls. The screen presents four selected interests, while different sections of the light ring provide visual feedback. To keep the wearable itself compact, the Arduino-compatible board remained outside the enclosure and was connected through an opening with wires.
We used the prototype to demonstrate menu navigation and lighting behaviour. The proposed automatic recognition between nearby devices was still a future technical challenge, and sound was illustrated in the concept rather than built into the physical prototype. The result could therefore communicate the intended interaction and wearable form while making clear which functions still needed development.



This project taught me how to build a detailed physical prototype with limited components and fabrication resources. I learned to plan the enclosure, electronics and cable routing together, leaving room for assembly and adjustments from the first 3D model. Working with limited hardware also helped me find a simple tactile solution: a rotating gear operated through a single switch input.
The project made me think more carefully about what a prototype needs to do. We could demonstrate the menu and lighting physically while illustrating other parts of the intended experience. Being clear about that distinction helped me identify which functions would need further technical development.


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